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Duke Nukem: Zero Hour Download | GameFabrique

Without bothersome ads. Duke Nukem Armorines: Project S. Tsumi to Batsu: Hoshi no Keishousha. Bakuretsu Muteki Bangaioh. WinBack: Covert Operations. Turok: Rage Wars. I have never had such a sinking feeling as when I die in this game. The real tragedy is that this shortcoming really takes away the exploration and adventuring of this game.
I would not try things that I otherwise might have tried, for fear that I would die. The game is full of secrets, but I was afraid to leave the beaten path to explore. I can also guarantee you that this will be frustrating enough to some people that they will just give up.
Lastly, this game has four solid multiplayer games. First, you can play Dukematch, which is a standard Deathmatch. Next, you have Last Man Standing, which gives each player only one life and the object is to be the last person alive. The third mode is King of the Hill, which is pretty cool.
One person is designated as the king and if you kill the king, you get five points instead of the standard one point and then you become the king. The person with the most points at the end of the level is the winner.
The final mode is the Team Dukematch, which is similar to a deathmatch only you can be on teams. All of these offer up a good time, so if you are a big fan of multiplay in games, you should have a blast with this game. This is a tough thing to hit on. The graphics on one hand look nice but when the expansion pak is used, the frame rate goes down the drain. You are better off playing without the expansion pak or in medium resolution because high resolution stutters and slows so bad that it actually interferes.
Fortunately the low-to-medium resolution graphics are still pretty decent looking. During a lot of the game, the graphics are really dark. I actually had to crank the brightness up on my TV if I wanted to play this game during the daylight hours, otherwise I would not have been able to see anything. I am the biggest fan of Duke that there is, but even I had trouble getting motivated to play through a level over and over again. I can’t begin to explain how ticked off you will get when your 45 minutes of playing is completely lost because you miss a ledge when you jump or if you open a door and get ambushed.
The game itself is fun and pretty enjoyable, yet unoriginal in most areas. They did a great job with all the voice samples and little touches scattered across the worlds, but the third or fourth time through a level, you just want to get done and move on so they lose a little of their luster. So if you are a patient person and don’t mind playing the same level a few times, then you should be OK with this.
If you get frustrated doing the same thing over and over again, you will not be happy with this game. Now, the good news: Not only will the game use the Expansion Pak for hi-res ass-kicking graphics, but there’s also a chance the wait will lead to appreciable changes.
The version we played was still early in development, but it’s best described as a behind-the-Duke Turok clone. Some of the weapons’ effects already looked spectacular, though there were some slowdown problems that need to be fixed. That bad boy of barrel-blastin’ fame is back, and he’s brought his foul-mouthed style of alien-zapping with him in this latest shooter from GT Interactive.
You romp through the levels, rescuing scantily clad buxom beauties and shooting everything in sight It’s a hedonistic, annihilistic fantasy gun game, but it works on every primal instinct you possess. The game plays like Turok in third-person mode as the dynamic Duke strafes, fires, rolls, and climbs. There’s also a barrage of weapons, such as sniper guns, grenade launchers, radium cyanide canisters, and more.
Even though Zero Hour has a simplistic gutter mentality, you can’t help but hope that some improvements will be made to the game. Plus, there’s some serious frame dropout when the screen gets crowded Eurocom promises that flaw will be addressed and corrected , and, despite the many different control sets that are being offered, you can’t customize the controls independently.
The countdown to Zero begins in August. Duke Nukem: Zero Hour is part trashy Turok. This game wallows in its Mature rating, so pre-seventeens. The evil space hogs have returned to make Earth a gigantic pig sty–and this time they’re using time travel to wipe out mankind! You play from a behind-Duke view as you engage in close combat encounters with 26 types of E.
You can also battle your friends in rockin’ multiplayer action across 14 unique levels. The gameplay’s tuned to near perfection so there’s never a dull moment. There’s also a fair amount of exploration that’s nicely mixed with the action, which is good because the levels are humongous and the alien scum are deadly. Moreover, you can’t save a game until you beat a level. You definitely get plenty of bang for your gameplay buck here. Zero Hour’s solid controls make you the Master of Mayhem.
They’re nicely tuned to the always-on-target game cam, keeping the action hot and heavy. Its a breeze to cycle through weapons up to 20 types , even in a fire fight, and with eight preset control configurations, Dukes easier to play than ever. Fans will find the visuals and the sounds familiar and fun.
New Duke enlistees, however, should be prepared to shred pigs into pulp and splatter zombies. Of course, Duke’s one-liners carry the audio show with classic Duke-isms like “Grooovy!
Zero Hour also makes great use of environmental effects, so grunts and engine sounds provide key gameplay clues. As Duke Nukem might say, this is “another piece of butt-kick pie! If its time for you to become an M-rated gamer, it must be Zero Hour. The animation’s sometimes stilted and hokey, like during Duke’s runs and jumps.
But the facile game cam is tightly tuned to the 3D gameplay. Also, there are cool combat effects, and the creature graphics are solid. Expect to see some gore.
Zero Hour compels you to keep the sound turned up. Its all about “Duke-isms,” baby! There are plenty of ’em with lots of attitude. Hard-rocking “Duke” intro music mainlines adrenaline at the get-go. Environmental sounds actually assist your gameplay. A good job of game tuning here. The controls manage a wide variety of weapons and gear with ease.
You can even magnify the cool sniper view and reload on the run. Eight control configurations and your choice of gunsights are a plus. The run-n-gun fighting rocks, and there’s just enough puzzle-solving and exploration to keep the game interesting. Having loved “a time to kill” and being a die hard N player this game seemed a natural fit.
Reading some reviews, the controls can be changed to the more traditional analog stick movement scheme.
The game itself is very difficult and has a steep learning curve. I would be more inclined to take on the challenge if it did not suffer from atrocious contrast issues.
The lighting effects ruin parts of this game to the point where I simply cannot see anything and am taking damage from enemies I cannot see. Also the auto-aim feature does not work for enemies in vantage positions. This quirk makes life very difficult for new players. One person found this helpful. Awesome game. Played this years ago when it came out, and wanted to play it again.
Case was a little damaged, expected on an old game, but works perfectly. We hope you found this message to be useful. Couldn’t have said it any better! Duke zero hour is an amazing game to hit the n64!
The game arrived on time and in excellent condition. I have always loved this game still and awesome game to this day so when I found it I snatched it up.
Works great. Game works great with newer version of N64 with expansion pack. See all reviews. Top reviews from other countries. Translate all reviews to English. Came mint. Report abuse. Sehr guter Zustand. Report abuse Translate review to English. Your recently viewed items and featured recommendations. Back to top. Get to Know Us. Make Money with Us. Amazon Payment Products.
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Duke Nukem – Zero Hour (E) ROM Download for N64 | Gamulator
I can’t tell you how many times I played through levels over and over again because I’d fight my way halfway through, die, and have to start the entire level over. Battle further than before, die, start the level over. I can’t think of any other game that has such harsh consequences for dying after playing for 45 minutes. I have never had such a sinking feeling as when I die in this game.
The real tragedy is that this shortcoming really takes away the exploration and adventuring of this game. I would not try things that I otherwise might have tried, for fear that I would die. The game is full of secrets, but I was afraid to leave the beaten path to explore.
I can also guarantee you that this will be frustrating enough to some people that they will just give up. Lastly, this game has four solid multiplayer games.
First, you can play Dukematch, which is a standard Deathmatch. Next, you have Last Man Standing, which gives each player only one life and the object is to be the last person alive. The third mode is King of the Hill, which is pretty cool. One person is designated as the king and if you kill the king, you get five points instead of the standard one point and then you become the king.
The person with the most points at the end of the level is the winner. The final mode is the Team Dukematch, which is similar to a deathmatch only you can be on teams. All of these offer up a good time, so if you are a big fan of multiplay in games, you should have a blast with this game. This is a tough thing to hit on. The graphics on one hand look nice but when the expansion pak is used, the frame rate goes down the drain. You are better off playing without the expansion pak or in medium resolution because high resolution stutters and slows so bad that it actually interferes.
Fortunately the low-to-medium resolution graphics are still pretty decent looking. During a lot of the game, the graphics are really dark. I actually had to crank the brightness up on my TV if I wanted to play this game during the daylight hours, otherwise I would not have been able to see anything. I am the biggest fan of Duke that there is, but even I had trouble getting motivated to play through a level over and over again.
I can’t begin to explain how ticked off you will get when your 45 minutes of playing is completely lost because you miss a ledge when you jump or if you open a door and get ambushed.
The game itself is fun and pretty enjoyable, yet unoriginal in most areas. They did a great job with all the voice samples and little touches scattered across the worlds, but the third or fourth time through a level, you just want to get done and move on so they lose a little of their luster.
So if you are a patient person and don’t mind playing the same level a few times, then you should be OK with this. If you get frustrated doing the same thing over and over again, you will not be happy with this game.
Now, the good news: Not only will the game use the Expansion Pak for hi-res ass-kicking graphics, but there’s also a chance the wait will lead to appreciable changes. The version we played was still early in development, but it’s best described as a behind-the-Duke Turok clone. Some of the weapons’ effects already looked spectacular, though there were some slowdown problems that need to be fixed. That bad boy of barrel-blastin’ fame is back, and he’s brought his foul-mouthed style of alien-zapping with him in this latest shooter from GT Interactive.
You romp through the levels, rescuing scantily clad buxom beauties and shooting everything in sight It’s a hedonistic, annihilistic fantasy gun game, but it works on every primal instinct you possess. The game plays like Turok in third-person mode as the dynamic Duke strafes, fires, rolls, and climbs.
There’s also a barrage of weapons, such as sniper guns, grenade launchers, radium cyanide canisters, and more. Even though Zero Hour has a simplistic gutter mentality, you can’t help but hope that some improvements will be made to the game. Plus, there’s some serious frame dropout when the screen gets crowded Eurocom promises that flaw will be addressed and corrected , and, despite the many different control sets that are being offered, you can’t customize the controls independently.
The countdown to Zero begins in August. Duke Nukem: Zero Hour is part trashy Turok. This game wallows in its Mature rating, so pre-seventeens. The evil space hogs have returned to make Earth a gigantic pig sty–and this time they’re using time travel to wipe out mankind!
You play from a behind-Duke view as you engage in close combat encounters with 26 types of E. You can also battle your friends in rockin’ multiplayer action across 14 unique levels.
The gameplay’s tuned to near perfection so there’s never a dull moment. There’s also a fair amount of exploration that’s nicely mixed with the action, which is good because the levels are humongous and the alien scum are deadly.
Moreover, you can’t save a game until you beat a level. You definitely get plenty of bang for your gameplay buck here. Zero Hour’s solid controls make you the Master of Mayhem. They’re nicely tuned to the always-on-target game cam, keeping the action hot and heavy. Its a breeze to cycle through weapons up to 20 types , even in a fire fight, and with eight preset control configurations, Dukes easier to play than ever.
Fans will find the visuals and the sounds familiar and fun. New Duke enlistees, however, should be prepared to shred pigs into pulp and splatter zombies. Of course, Duke’s one-liners carry the audio show with classic Duke-isms like “Grooovy! Zero Hour also makes great use of environmental effects, so grunts and engine sounds provide key gameplay clues.
As Duke Nukem might say, this is “another piece of butt-kick pie! If its time for you to become an M-rated gamer, it must be Zero Hour. The animation’s sometimes stilted and hokey, like during Duke’s runs and jumps. But the facile game cam is tightly tuned to the 3D gameplay. Also, there are cool combat effects, and the creature graphics are solid. Expect to see some gore. Zero Hour compels you to keep the sound turned up. Its all about “Duke-isms,” baby! There are plenty of ’em with lots of attitude.
Hard-rocking “Duke” intro music mainlines adrenaline at the get-go. Environmental sounds actually assist your gameplay. A good job of game tuning here. The controls manage a wide variety of weapons and gear with ease. Submit Feedback. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Help others learn more about this product by uploading a video!
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Learn more how customers reviews work on Amazon. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. Having loved “a time to kill” and being a die hard N player this game seemed a natural fit. Reading some reviews, the controls can be changed to the more traditional analog stick movement scheme.
The game itself is very difficult and has a steep learning curve. I would be more inclined to take on the challenge if it did not suffer from atrocious contrast issues.
The lighting effects ruin parts of this game to the point where I simply cannot see anything and am taking damage from enemies I cannot see. Also the auto-aim feature does not work for enemies in vantage positions. This quirk makes life very difficult for new players. One person found this helpful. Awesome game. Played this years ago when it came out, and wanted to play it again. Case was a little damaged, expected on an old game, but works perfectly.
We hope you found this message to be useful. Couldn’t have said it any better! Duke zero hour is an amazing game to hit the n64! The game arrived on time and in excellent condition. I have always loved this game still and awesome game to this day so when I found it I snatched it up.
Works great. Game works great with newer version of N64 with expansion pack. See all reviews. Top reviews from other countries. Translate all reviews to English. Came mint. Report abuse. Sehr guter Zustand. Report abuse Translate review to English. Your recently viewed items and featured recommendations.
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Duke Nukem : Zero Hour [USA] – Nintendo 64 (N64) rom download | replace.me
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Download Duke Nukem – Zero Hour Rom
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