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Written by renowned author and 3D artist, Kelly L. Murdock, Autodesk Maya Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya.

The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya.

It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, pdg with dynamics and MEL scripting are also introduced. Each chapter begins by examining autodesk maya 2017 tutorial pdf free download concept behind each task, the goal and the necessary features that are involved.

Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, youll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book tutorisl for This text was created specifically for users with no prior 3D modeling or animation experience.

If you want to work in a creative field or are just curious about autodesk maya 2017 tutorial pdf free download 3D animated movies are made this book is the perfect way autodesk maya 2017 tutorial pdf free download get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. Just admiring your work and основываясь на этих данных how you managed this blog so well.

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Training for Individuals CADCIM Technologies with its cost effective and time saving initiative strives to deliver the training in the comfort of your home or work place, thereby relieving you from the hassles of traveling to training centers.

Autodesk Maya is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists.

The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier. Autodesk Maya A Comprehensive Guide textbook covers all features of Autodesk Maya in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists, and designers.

This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. This approach will guide the users through the process of creating the models, adding textures, and animating them in the tutorials.

This will enable the readers to relate the tutorials to the real-world models in the animation and visual effects industry. In addition, there are about 34 exercises that are also based on the real-world animation projects. The answers to Self-Evaluation Test are given at the end of the chapter. Clicking on this line makes the menu a tear-off menu and displays it as a separate panel, like the one shown in Figure , that you can move about by dragging on its title bar.

Tear-off menus are convenient because they make the menu commands accessible with one click, but you need the space to leave the tear-off menu open without covering something else.

Note In an effort to make the tear-off menu smaller, the keyboard hotkeys aren t displayed on a tear-off menu. Tools, when selected, are active until another tool is selected, but actions are only executed once. The last tool used is displayed at the bottom of the Toolbox for easy re-selection. Double-clicking a tool s button will open the Tool Settings dialog box, as shown for the Move tool in Figure Tool settings are also persistent and can be reset using the Reset Tool button at the top of the Tool Settings interface.

Click on the Create menu, and then select the Polygon Primitives submenu and click on the Options icon to the right of the Sphere menu to open the Polygon Sphere Options dialog box. In the Polygon Sphere Options dialog box, click the Apply button. A single sphere objects will appear at the origin in the Workspace. Click the Close button to exit the dialog box. Click on the Create menu, and then select the Polygon Primitives submenu and click on the Cone menu command.

A cone object is added to the scene overlapping the sphere. Press the 5 key to see the objects as shaded objects, then press the F key to frame the objects. These buttons are constant and cannot be changed, but you can hide them. The buttons are divided into groups that are separated by a dividing bar. Most of these button groups are presented and discussed in the lesson that corresponds to their features.

Pop-up Help is available for all buttons in the entire interface. This new cursor displays a small menu icon under the cursor arrow, like the one shown in Figure When this icon appears, you can right-click to access an additional menu of options. The cursor also changes when certain tools are used. Click again to make the buttons reappear. Figure shows several collapsed and expanded button sets. FIGURE Expanded and collapsed button sets Opening and Saving a Scene To the right of the Menu Set selection list is a set of buttons that you can use to create a new scene, open an existing scene, or save the current scene.

Both the Open and Save buttons will open a file dialog box, as shown in Figure , in which you can select the directory and file name. When saved, the file name will appear on the title bar. These Sidebar buttons are used to show and hide dialog boxes and sidebar panels that appear to the right of the view panel.

There are also buttons for accessing the Modeling Toolkit and the Character Controls. The Attribute Editor lists all the attributes for the selected object, the Tool Settings will list all the configurable settings for the selected tool and the Channel Box is a subset of attributes that can be animated, known as being keyable. Note In the Interface panel of the Preferences dialog box, you can select to have each of the editors open as a separate window instead of the main window.

If you drag the element back on top of the interface, a blue line will appear where it will be dropped back into the interface. You can also close or hide a floating element by clicking on the upper right corner of the element. Use the Windows, UI Elements menu command to make any hidden interface elements visible again.

Move the mouse over the Status Line buttons at the left end until the Pop-up Help reads Open a scene. Click on this button. A file dialog box appears, similar to the one shown in Figure Locate the directory where the Skateboard. Click on the Skateboard. The saved file is then loaded into Maya, as shown in Figure Note Before Maya opens a file, it gives you a chance to save the current file.

Click on the Create menu, and then select the Polygon Primitives submenu and click on the Sphere menu to add a sphere to the skateboard scene. Move the mouse over the Status Line buttons at the left end until the Pop-up Help reads Save the current scene. This file is automatically saved replacing the existing file.

When saved, the file name appears in the title bar. Note You can save the scenes with a new file name using the File, Save As menu command. Click and drag on the dotted double line on the left end of the Status Line and move it away from the interface. The Status Line becomes a floating control.

Click and drag the dashed double lines for the Shelf, and the Toolbox to make each of these interface elements floating controls. Click and drag on the dashed double lines for the controls at the bottom of the interface to make them floating also.

Then close all the floating controls. All the standard interface elements reappear. It includes several tabbed panels of buttons. To select a different set of buttons, just click on one of the tabs and the buttons in its set will appear. Figure shows the buttons for the Polygons tab. The top one looks like a mini-tab and you can use it to select a Shelf tab from a menu. The bottom menu icon is a star.

You can use it to hide all of the Shelf tabs, open the Shelf Editor, create and delete shelves, load a custom shelf, and save all shelves. You can save some interface space by hiding the Shelf tabs. To do this, select Shelf Tabs menu command from the Shelf menu to toggle the option off.

Creating and Deleting Shelves The Shelf menu can also be used to create and delete shelves. The New Shelf menu command will open a simple dialog box, as shown in Figure , in which you can name the new shelf. The new empty shelf will then appear at the right end of the tabs. Selecting the Delete Shelf menu command will delete the currently selected shelf. FIGURE Create New Shelf dialog box Adding Icons and Menu Commands to a Shelf You can add buttons from any shelf to another shelf by selecting the button and dragging it with the middle mouse button onto the tab of the shelf that you wish to add it to.

You can delete a shelf icon by selecting it and choosing the Delete Shelf menu from the Shelf menu. Note Maya uses all three mouse buttons. If you are using a twobutton mouse with a scroll wheel, the scroll wheel acts as the middle mouse button.

For a Macintosh one-button mouse, the command key and the mouse button act as the middle mouse button and the Option key and the mouse button act as the right mouse button. Just pick the shelf you want to hold the custom layout and then choose Panel Editor from the Panels menu, located at the top of the viewport. In the Layouts tab, shown in Figure , select the custom layout that you want to add to the current shelf and click the Add To Shelf button. You can drag scripts from the Script Editor with the middle mouse button and drop them into a shelf.

Using this editor, shown in Figure , you can reorder and rename the tabs and shelves, edit the icons within each shelf, and change the settings for the shelves. Click on the Shelf menu and select New Shelf. The Create New Shelf dialog box appears. Type the name MyShelf for the new shelf and click OK.

A new tab with the typed name appears at the right end of the Shelf. Select the MyShelf tab to make it active. A sphere icon is added to the new shelf.

Repeat Step 2 with other primitive objects found in the Create menu. Each of the selected menu commands appears on the new shelf, as shown in Figure Select the Panels, Panel Editor panel menu command. Select the Layout tab and choose the Four View option. Then, click the Add to Shelf button and then the Close button. When the Four View option is selected, the view window changes to show four separate views.

After clicking the Add to Shelf button, a new icon appears in the current shelf. Locate the Move tool in the Toolbox and drag the icon with the middle mouse button to the new shelf. Dragging an icon with the middle mouse button adds the icon to the current shelf. Figure shows the new shelf. Select Save All Shelves from the Shelf menu. Each attribute has a value associated with it. These values are often numbers, but they can be a state like on or off, or a color.

You can change these values by selecting the channel s value, entering a different value, and pressing the Enter key. When selected, the attribute title will be highlighted. Using Channel Sliders You can interactively change attribute values by selecting an attribute in the Channel Box and then dragging with the middle mouse button in the view panel.

Locking Attributes Locked attributes cannot be changed. You can lock an attribute by selecting it and choosing the Lock Selected menu command from the Channels menu. Locked attributes will have a gray rectangle to the left of the channel value, as shown in Figure Unlock any locked attributes using the Channels, Unlock Selected menu command. You can give each layer a name, display type, playback option and color. Delete layers using the Layers menu.

Deleting a layer does not delete its objects. At the top of the Layer Editor are options for creating Display and Animation layers. You can also use the Layers menu to select all objects in a layer and to remove objects from a layer.

Objects assume the layer color when unselected. This column sets the visibility for the layer objects and is a simple toggle button that you can turn on or off. The letter V appears when the layer objects are visible and the column is empty when the layer objects are hidden. The second column toggles the playback of the layer objects on or off. The letter, ‘P’ appears when playback is enabled. The letter T appears in this column when the layer is a template.

Template layers cannot be selected or moved while they are templates. References are proxy objects that stand in for complex objects.

The fourth column is the layer color. Double-clicking on this column or on the layer name opens the Edit Layer dialog box, shown in Figure , where you can select a new color, change the layer s attributes, or change the layer s name. Select File, Open Scene. Locate and open the Translated Rocket. This file includes a simple rocket centered about the grid origin. All attributes for the rocket object are displayed in the Channel Box. Enter a 5 in the Translate X attribute and press the Enter key.

The rocket object is moved five units along the X-axis. Click on the Translate Y attribute in the Channel Box and drag upward in the Workspace with the middle mouse button. The rocket object is moved along the Y-axis a distance equal to the amount that the mouse was dragged and the attribute value is changed, as shown in Figure Select File, Save Scene As and save the file as Translated rocket.

Click the Create a new layer button in the Layer Editor. A new layer appears in the Layer Editor. Double-click on the layer to open the Edit Layer dialog box. Type in a name for the new layer and click the Save button.

Select Create, Polygon Primitives, Sphere to create a sphere object. Select the Edit, Select All menu command to select all of the objects. In the Layer Editor, right click on the new layer and select Add Selected Objects from the pop-up menu. All objects are added to the new layer. In the Layer Editor, click on the first column in which the V is displayed. All objects on the layer are hidden. Below these is a Command Line where you can type in commands to be executed.

At the very bottom of the interface is a Help Line where context-specific information is displayed. The Time Slider changes as the Range Slider is moved. FIGURE Range Slider Playing an Animation To the right of the animation frame value are several controls for playing, rewinding, and moving through the animation frames, as shown in Figure Using these buttons, you can jump to the animation start or end , step back or forward one frame, step back or forward one key, or play the animation forward or backward.

All commands should end with a semicolon. The results of these commands are displayed in the dark-colored Results line to the right of the Command Line. To the right of the Results line is the Script Editor button, shown in Figure , that opens the Script Editor, where you can enter more detailed scripts. Using the Up and Down Arrow keys, you can scroll back and forth through the existing commands. Pressing the Enter key executes the listed command.

If you re stuck on what to do next, take a look at the Help Line. Select File, Open Scene and open the Billiard balls. This file includes a simple animated scene. Click on the time marker in the Time Slider and drag it to the left. The objects in the scene will move as the frames are increased.

A frame of the animation sequence is shown in Figure. Click the Play Forwards button The entire animation sequence will play over and over. Click the Stop button to pause the animation. Click on the view panel away from the sphere to deselect it. In the Command Line, type, select psphere1; and press the Enter key. The sphere object is selected. In the Command Line, type, move -z 10;. The sphere is moved ten units along the z-axis. The Select Object tool lets you select objects by clicking on objects or by dragging a rectangular border.

The Lasso tool lets you drag a freehand outline over the object you want to select. The Paint Selection tool lets you drag or paint over components such as vertices to select them. Holding down the Shift key while clicking on objects with the Select Objects tool will add objects to the selection set. All selected objects will appear white except for the last object selected, which will appear light green.

If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. Just admiring your work and wondering how you managed this blog so well. I guess I am the only one who came here to share my very own experience.

Guess what!? I am using my laptop for almost the past 6 years, but I had no idea of solving some basic issues. Looking for Autodesk Maya Basics Guide? Crackglobal February 12, at AM.

 
 

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